private final Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
case UPDATED:
imageView.setImageBitmap(bitmapImage);
break;
}
}
};
Our test was with the above animation. There were 6 separate images of size 25kb (roughly the same as the ones created by the Kinect). The download time between each image was about 400ms. This created a pretty good video effect, so we were confident in our approach.
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